#ifndef LOAD_STATE_H_INCLUDED
#define LOAD_STATE_H_INCLIDED

#include "GameState.h"
#include "Singleton.h"

class LoadState : public GameState, public Uncopyable
{
private:
	friend class Singleton<LoadState>;
	LoadState() {}
public:
	virtual void Draw();
	virtual void Update();
	virtual void OnActivated();



};

typedef Singleton<LoadState> TheLoadState;

#endif